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WESLEY

CARLTON JR

GAME DESIGNER & UE5 DEVELOPER

Building worlds in Unreal Engine 5 — environments, Niagara VFX systems, and Blueprint mechanics.

PORTFOLIO

PROJECTS

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UE5
CAPSTONE

LEFT IN RUINS

Environmental Designer · 6-Person Team

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SPACE MONKEYS

Environmental Designer · 4-Person Team

UE5
4-Person Team
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Solo
Board Game

LUCKY PLUCKY

Solo Developer · Game System Design

TECHNICAL SHOWCASE

NIAGARA VFX SYSTEMS

SPIRAL RIBBON SYSTEM

Color-shifting ribbon particles using Niagara's ribbon renderer with dynamic material parameter binding across two hue values.

Fire Trap System

Looping fire VFX with Blueprint integration — activates real player damage only while the Niagara system is actively emitting.

Sparkle Particles

Ambient sparkle system oscillating between two color values, marking interactive dungeon objects throughout the level.

Design problem solved: The fire trap needed to fire as a projectile, but rotating the Niagara system in local space caused the flames to defy gravity. Solution: override the buoyancy parameter directly instead of relying on local-space rotation — the arc behaves correctly regardless of emitter orientation.

CAPABILITIES

SKILLS & TOOLS

TECHNICAL

DESIGN & SOFT SKILLS

LET'S BUILD
SOMETHING.

Open to Game Designer, Technical Designer, UE5 Developer, and QA roles

© 2026 Wesley Carlton Jr — UE5 Game Designer

Greensboro, NC · Available for hire

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