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Wesley.Carlton
PORTFOLIO
LEFT IN RUINS
UE5
6-Person Team
CAPSTONE
Environmental Designer & VFX Artist
4-Month Academic Sprint · UE5


OVERVIEW
Dungeon crawler inspired by Tomb Raider, built in UE5 over a 4-month academic sprint. A team of 6 designed a trap-filled dungeon environment where players navigate puzzles and avoid triggered hazards.
ROLE
Environmental Designer & VFX Artist
ENGINE
Unreal Engine 5
TEAM
6-Person Team
DURATION
4 Months
STATUS
Shipped on Itch.io
MY CONTRIBUTION
What I Built
Designed and built the full dungeon environment using FAB/Marketplace assets with complete lighting and prop placement
Built 3 Niagara VFX systems from scratch — fire trap, spiral ribbon particles, and ambient sparkle effects
Integrated Blueprint damage logic so fire traps only deal damage while the Niagara system is actively emitting
Solved a buoyancy vs. rotation conflict in Niagara to allow fire projectiles to arc correctly regardless of emitter orientation
Stepped up to lead the team through production blockers and coordinate sprint tasks
SCREENSHOTS



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